Icewalker: Atsa

Exploration and design for the player character of my new IP, Icewalker. Atsa is intended to be a gender-neutral character be default, with players able to select which gender they prefer to play as. I wanted them to feel slightly serious, with a quiet, friendly, and determined personality.

Also, huge thanks to Bobby Hernandez, Daniel Alpert, Sebastian Kings, and Lou Police for their help and feedback on this project!

Final render and pose exploration, showing how the costume would move/function

Final render and pose exploration, showing how the costume would move/function

Turnarounds and callout for the quiver, normally only seen from the back view

Turnarounds and callout for the quiver, normally only seen from the back view

Final three variations on Atsa - the center was chosen as repeated feedback stressed it as the most "Main Character"-esque

Final three variations on Atsa - the center was chosen as repeated feedback stressed it as the most "Main Character"-esque

Starting to refine in on Atsa's character - focusing on communicating personality through design

Starting to refine in on Atsa's character - focusing on communicating personality through design

Early exploration - trying to figure out cultural themes and ideas for different characters and body types

Early exploration - trying to figure out cultural themes and ideas for different characters and body types

Research and studies of Inuit clothing and tools - I really wanted to get a feel for the forms and elements that would help maintain the Inuit identity later on

Research and studies of Inuit clothing and tools - I really wanted to get a feel for the forms and elements that would help maintain the Inuit identity later on