Exploration and design for a keyframe render for my Icewalker project. I really wanted a keyframe render that could double as a gameplay POV exploration. In keeping with the mindfulness of gameplay, I also designed the space in which the illustration took place to reflect how a player might move throughout it and encounter obstacles and enemies.
Also, huge thanks to Bobby Hernandez, Daniel Alpert, Sebastian Kings, and Lou Police for their help and feedback on this project!